Bulletstorm, a First Person Shooter from the studio that knows how to make first person shooters, People Can Fly (Sadly, EPIC got a hold of them, and created this monster). Grayson Hunt is a space pirate from the Dead Echo of the confederation, who is stranded on a planet because he decided to attack his old boss to settle a score. It's revealed that the boss is a traitor and Hunts ends up getting his own crew killed and blah blah blah. Unfortunately, the story lacks a lot, barely plausible plot, predictable at times and a general bore...but the good thing is........
You're not playing this game for the story. You're playing it for the action. For the skill point system. For the tough-guy-smart-ass dialogue. Sadly it doesn't really deliver on any of those accounts. The action, while epic, was a little TOO epic. Push the envelope of believability, but don't push it, punch it and set it on fire. Too much is too much. I felt as though I wasn't driving the action, but the action was going at its own pace and taking us along with it.
The skill shots were an interesting concept. Killing enemies in creative ways to earn points which you can spend on weapons and upgrades. The upgrades were a little over-played in interviews and previews of the game. The only thing you upgrade is ammo capacity and the ability to use alternate fire. I mean, upgrade firepower, fire-rate, reload times....hell, even customization! But JUST ammo? This displeases me. (Yes, in Anarchy mode, you can upgrade these things, but I'm gonna gripe about Anarchy mode in a bit)
The dialogue is kind of entertaining. I'll give Bulletstorm that. Most of the laughs were in the creative uses of the word dick and tits. The novelty wears off pretty fast though. It seems as though everyone hates each other, Hunt is constantly playing the "tough guy gone soft" card and some scenes I was just waiting for it to end.
Echo mode was what initially attracted me to the game, as that was what the demo was. Echo mode takes a small segment of the game and gives you set equipment and a timer, you just get through as fast as you can while racking up as many points as you can. These scores are then rated and you can compare with friends and the world. Beating friends' scores and bragging about it was fantastic in the demo, got hours of entertainment from this. Playing to beat your friend is a great way to have fun and get better at a game. This would be great if your friends had the same competitive nature about them. But if they're busy with other games, or doing the singleplayer campaign, there's only the world-wide leaderboard to compete with...beating a bunch of faceless names isn't as fun as beating friends. The one thing that frustrated me the most; climbing the leaderboards, and getting no recognition, since there are ALREADY people who have hacked/glitched the scores to make them #1 with impossible scores.
Now...Anarchy mode. This was a major let-down. Not only is it peppered with glitches, it also isn't nearly as fun as promised. The levels are small arenas, you fight waves of ~30 or so enemies and the matches feel like they go on forever. It's damn near impossible to get past wave 15 without having a group of competent players, willing to work together and are also masters of the game. No wonder there's an achievement for completing an Anarchy game from start to finish. That IS an achievement.
Summary:
Story: 2/10
Graphics: 9/10
Gameplay: 5 (I give it a 5, because it started at a 9-10, then dropped once it got very very repetitive)
Multiplayer: 3
Re-Playability: 6 (Only in Echos)
Overall: 5/10
Wait until you can get it used. Very soon.
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