Sunday, January 31, 2010

Hello! My name is Dustin Blade

Hey everyone! Glad to be here at Broken D-pad. I am the music man of the group but I would say my drawing is alright. I hope to contribute some interesting perspectives about video games and music.

I am the old fart of the group too! When I was born Nintendo had only been out for almost two years. So I am happy to say I grew up with video games. (excluding all the ancient 70's consoles of course!)

Some of my friends wonder why I chose the pen name "Dustin Blade" to represent myself. To answer that question, it is actually related to video games! When I first got familiar with the internet, I wanted nothing more than to create a website that focused on my favorite gaming series of all time, Mega Man. I created the website Dustman's Domain and it had a HUGE collection of Mega Man Midis. (I did not create those midis) Dustman, one of the bosses from Mega Man 4, was my favorite character. I went by "Dustman" when I first started roaming the net. But the name was used by many people and it didn't stick out. I decided to combine my love for swords (that's right! When zombies take over I won't be RELOADING cause I don't like guns!) and my favorite video game character into my new nickname: Dustin Blade. And there you have it!

I look forward to creating a place that makes you laugh and gives you new insights on certain topics! Thanks for stopping by and check often for updates since we will be doing that rather often! Happy gaming!

-Dustin Blade-

Introduction: The Evil Pacman

Hey readers,

This is the beginning of a new era here at Broken D-pad, along with new artists and writers, we have more direction with what we are trying to achieve here. This is my introduction to myself, The Evil Pacman.

As a young lad, I grew up with the world of Nintendo at my hands, wrecking face in games like Demon Sword, Magic Darts, and the all time favorite, Hogan's Alley. Yes, I was poor and I didn't get all the awesome games, but I did have TMNT series... and Duckhunt.

Skip a few generations and here I am, drawing and writing for Broken D-pad. There was stuff in between there somewhere, but its not important. Just know that I'm an avid gamer, RPG Fanatic, along with the FPS and Survival Horror (Pre-Resident Evil 4) genre, and the occasional Music game.

My artwork is rough and stylized in the anime-ish section, but most of them will be a bit more realistic in ways. Me being a perfectionist, my comics will be released in according to the schedule I can draw them on. But I will do my best to please and pleasure and bring a laugh to you're hearts... cause thats all the world needs...

Anyways, more stuff you can check on www.The-Evil-Pacman.deviantart.com but all my new artwork for the comics will be posted directly to here. Thanks for reading and support and I hope you will enjoy what Broken D-pad will have to offer soon for the general hardcore gaming audience.

-The Evil Pacman-

Wednesday, January 27, 2010

World of Warcraft

     Alrighty, so I'm done playing WoW. I've seriously got nothing else to do in that game. It has become so tedious and boring that I feel sick every time I see that login screen.

     I miss the old days of WoW, back when (Sorry for non-wow players) MC, BWL, ZG and AQ were the badass things to master. That's right, old world WoW. Now, it's all these instances that take like, an hour, if that. Remember when it was hard to find groups, and harder to keep them, and even harder to finish an instance before getting sick of people? I actually miss those days. The game was a challenge. It made the rewards more rewarding. Back in the day when if you had more than 1 mount, people shat themselves. Back when Reputation grinding was needed for progression. As in, needed rep to beat areas, not just to get crap.

     Long Chain quests to gain access to areas / Bosses. MC anyone? Getting Keyed for Onyxia? BWL? How pissed were you when those instances were just handed to people once they got Burning Crusade? Then all those epics, which actually felt epic, were replaced by greens. Nowadays, if you're not walking around in all purples, you're a noob. They made WoW way too easy.

     Even the new stuff is not that hard. I mean, back in the day, you HAD to mana-manage. You HAD to have pullers. You HAD to have people who knew how to play their class. If you made one wrong pull, one accidental double pull, odds are your group was dead. But if you look at the majority of instances in WotLK, EVEN HEROICS, groups are spread so far apart, you'd have to TRY to make a bad pull. The first area in AQ20. Wasn't that a fun set of pulls? I was a hunter in those days, and it took timing.

     What makes me really sad is that people can just PUG end-game stuff. Yes. End-game PUGing. When an end-game instance is able to be pugged, that's when things have taken a turn for the worse. Even the difficulty of Onyxia, a re-released single boss instance from Old-world, has been toned down to cater to the masses. 'But wait, they do have a 25-man Ony!' 25 Man Ony, at first glance, would seem harder than 40 man. Less people means harder, right? Wrong. The instance is just as hard as 10 man, which is so much easier than the old 40 man.

     40 people in an instance. It's almost crazy. That's what we used to do, for you people who hopped in WoW post-BC. It took orginization. It took leadership. It took effort. There was a NEED to be in a guild. There was a NEED for officers and ranks in guilds. There was a NEED for the DKP system. 25-mans killed guild raiding, IMHO.

     It's not just the difficulty of the instances that's making me quit either. Remember the days of Warlock summons? Back before the whole 'Meeting Stones' thing, which then became 'Summoning Stones'.

     I've been talking about PvE most of the time, because that's the stuff I know most, but now I want to talk about PVP. Remember when the Honor System JUST came out? It was fantastic. It made it required to gain skill in your classes. You could show off ranks. If you made it high enough in the ranks to earn some Epic Gear, people knew you by name and reputation. They would line up to get in battleground Queues with you, just to feel the power. PvP between servers killed that. It killed the lines to get in BG's though, I'll give them that. And the Arena system was a nice addition, but the ranks should have stayed.

     Mounts were expensive, flight paths were long, Summons were Warlocks only, dungeons were hard, classes took skill, PvP was within the server, Honor was earned and not just handed to you, and guilds were required for End-game. Good bye World of Warcraft. Rather, good bye to what it used to be.

Friday, January 8, 2010

How I play Call of Duty, MW 2

My First Gameplay video, I used a Flip UltraHD camcorder to record from the screen. That's all I have until I get some way to record other than just a camera on the screen. In the meantime, not bad quality.

Thursday, January 7, 2010

First Game Review - Bayonetta

Lets jump right in;

Bayonetta is the sexy female lead character, who possesses the power of the 'Umbran Witches'. She has forgotten her past and is on a journey to discover it. I'd go more into the story, but unfortunately there isn't much of one. There are 2 rival clans, the Witches and the Sages. These 2 clans were previously harmonious and blah blah etc. etc. No story. Be thankful for the ability to skip cinematics, because the game is riddled with them. Devil May Cry 4 had too many, this one has more....that, or they just felt longer.

...However...

Bayonetta takes the cake when it comes to fast, furious and fun gameplay. The game is faster than most I've played. Even faster than the Devil May Cry series. Now, when I say fast, I mean there were scenes that made the Final Fantasy VII Movie look like a child playing with toys. Thankfully, there is a handy feature in the game called "Witch Time" which is much needed for some of the fights. A very simple move to pull off, and it happens frequently, but you never really get tired of it.

The game was also quite challenging. Even on the Normal difficulty, I found myself dying pretty frequently. Luckily the game doesn't really have a GAME OVER screen, else I'd be face with that every 20 minutes or so. A simple penalty to your end-chapter score is all you take upon hitting 'Yes' to continuing.

The music gets a tad repetitive, but at least they do change it up a bit, and the main theme, "Fly me to the moon", isn't hard on the ears either.

Overall though, I'd have to give this game an 8.5/10. It only lost points for the lack of story. I'm sure I'll keep playing it as well to finish up the harder difficulties. It'll be a while.


Graphics: 9.5
Gameplay:10
Story: 6

8.5/10